The very interesting procedural technology (procedural generation that is quite different concept compared to procedural programming) which is used for the development of No Man’s Sky.
“Rather than planets are randomly generated, we created algorithms that decide [for example] if the plan is to the right distance from the sun, then it generates water, rivers, and in the same way moisture in the atmosphere and the color of the sky that is in the right lightwave of the refraction of the atmosphere, just like in our world”.